
Santale Adventure / Player wiki
Memories & Chapter I
The standard Hytale route: memories, the goblin laboratory and native portal fragments.
Follow the game’s Chapters #
Close the guide, open your inventory and choose Chapters. Collect memories and return them to the Heart of Orbis in the Forgotten Temple. The native Portal Device and Frozen / Swamp / Void mod keys require memory level 5. Ada’s trial does not complete the chapter or grant those unlocks.
Restore the goblin laboratory #
Enter the Temple’s native portal and follow the laboratory approach on foot. Restoring generator power costs 10 Scraps; ordinary Goblin Scrappers provide scraps before you need a crafted fragment. Power opens the electric fence to the tinkering bench. The lab teleporter is a later unlock, not your first route to the generator. Use the laboratory’s own repair and upgrade interface.
| Step | Materials |
|---|---|
| Generator power | 10 Scraps |
| Goblin Breach fragment, powered bench | 15 Scraps + 10 Void Essence + 5 Iron Bars |
| Recipe Set C upgrade, after power | 75 Scraps + 3 Voidhearts + 2 Enkindled Resources + 1 Deep Resource |
| Deepworks fragment, after Recipe Set C | 30 Scraps + 5 Void Crystals + 1 Voidheart |
Breaches and The Deepworks #
Early wilderness Goblin Breach events begin from game day 3. They do not appear in protected town. Native Goblin-fragment expeditions last 10 minutes; death loses half of drop-enabled supplies and 10% equipment durability. Deepworks has no time limit, allows leaving through the map and has no item / durability loss on death. Its puzzles remain standard Hytale content. Finishing Deepworks is not a prerequisite for the separate Endgame story.