← Santale AdventurePlayer’s field guide

Santale Adventure / Player wiki

Memories & Chapter I

The standard Hytale route: memories, the goblin laboratory and native portal fragments.

Follow the game’s Chapters #

Close the guide, open your inventory and choose Chapters. Collect memories and return them to the Heart of Orbis in the Forgotten Temple. The native Portal Device and Frozen / Swamp / Void mod keys require memory level 5. Ada’s trial does not complete the chapter or grant those unlocks.

Restore the goblin laboratory #

Enter the Temple’s native portal and follow the laboratory approach on foot. Restoring generator power costs 10 Scraps; ordinary Goblin Scrappers provide scraps before you need a crafted fragment. Power opens the electric fence to the tinkering bench. The lab teleporter is a later unlock, not your first route to the generator. Use the laboratory’s own repair and upgrade interface.

StepMaterials
Generator power10 Scraps
Goblin Breach fragment, powered bench15 Scraps + 10 Void Essence + 5 Iron Bars
Recipe Set C upgrade, after power75 Scraps + 3 Voidhearts + 2 Enkindled Resources + 1 Deep Resource
Deepworks fragment, after Recipe Set C30 Scraps + 5 Void Crystals + 1 Voidheart
Deep Resource is obtainable in Goblin content before entering Deepworks. Native fragments go into the ordinary Portal Device. Mod dungeon keys use the separate Endgame Gateway.

Breaches and The Deepworks #

Early wilderness Goblin Breach events begin from game day 3. They do not appear in protected town. Native Goblin-fragment expeditions last 10 minutes; death loses half of drop-enabled supplies and 10% equipment durability. Deepworks has no time limit, allows leaving through the map and has no item / durability loss on death. Its puzzles remain standard Hytale content. Finishing Deepworks is not a prerequisite for the separate Endgame story.