← Santale AdventurePlayer’s field guide

Santale Adventure / Player wiki

Town & navigation

Find each service, use public stations and know where wilderness begins.

Follow the east road #

The road begins directly ahead of the Temple’s east exit. The joined houses are north of the courtyard; Ada’s lodge is at the east end; the Blacksmith workshop is south. Press F while facing an NPC or station. Escape closes a menu.

WhoWhereWhat they do
Ada — GuideEast lodge, west-facing porchAssignments, your next step and saved rewards
Mira — SuppliesEast house in the north rowBuy food, healing, tools and equipment
Bram — Resource buyerMiddle house in the north rowSell surplus gathered resources for coins
Nora — SettlementsWest house in the north rowLand, groups, invitations and permissions

A public workshop #

Interact directly with the Workbench, Furnace, Armorer’s Workbench and Tanning Rack in the Blacksmith. Furnaces need fuel. Take your inputs and outputs when finished: public stations are shared, not personal storage. Build your private stations on claimed land.

Protected town, open wilderness #

Town cannot be broken, built over or claimed by players; PvP is disabled there. Boundary lanterns mark the circular spawn protection. Town claims follow whole chunks and extend beyond that circle: use the claims map and particle boundaries to find free land. Gather outside protected land. /spawn returns you to the square.