
Santale Adventure / Player wiki
Town & navigation
Find each service, use public stations and know where wilderness begins.
Follow the east road #
The road begins directly ahead of the Temple’s east exit. The joined houses are north of the courtyard; Ada’s lodge is at the east end; the Blacksmith workshop is south. Press F while facing an NPC or station. Escape closes a menu.
| Who | Where | What they do |
|---|---|---|
| Ada — Guide | East lodge, west-facing porch | Assignments, your next step and saved rewards |
| Mira — Supplies | East house in the north row | Buy food, healing, tools and equipment |
| Bram — Resource buyer | Middle house in the north row | Sell surplus gathered resources for coins |
| Nora — Settlements | West house in the north row | Land, groups, invitations and permissions |
A public workshop #
Interact directly with the Workbench, Furnace, Armorer’s Workbench and Tanning Rack in the Blacksmith. Furnaces need fuel. Take your inputs and outputs when finished: public stations are shared, not personal storage. Build your private stations on claimed land.
Protected town, open wilderness #
Town cannot be broken, built over or claimed by players; PvP is disabled there. Boundary lanterns mark the circular spawn protection. Town claims follow whole chunks and extend beyond that circle: use the claims map and particle boundaries to find free land. Gather outside protected land. /spawn returns you to the square.